Bondi is an asynchronous game designed to encourage interaction between a grandparent and one of their older grandchildren

What is it?


Bondi is an asynchronous game designed to encourage interaction between a grandparent and one of their older grandchildren. Physical distance, busy daily routines, difficulty in synchronizing schedules, and lack of mutual activities often challenge the connection with our grandparents.
Bondi is based on the classic game 'Battleship'. Each participant has a board, one located at the grandparent's house and the other at the grandchild's. One of the players, for example, the grandmother, places her submarines, and the goal of the grandchild is to guess and hit the locations of the submarines on the grandmother's board in less than 25 guesses. The interaction is based on voice messages sent between the grandmother and the grandchild. In each turn, the grandchild sends a recording in which they guess the location of the grandmother's submarines. When a recording is received on the grandmother's side, a white light turns on on her board, and it is her turn, at her convenience, to mark on her board if there was a hit or not, and to send feedback back to the grandchild in the form of a voice recording. Thus, Bondi allows for the creation of an ongoing and enjoyable gaming experience, integrating the daily routine of the participants and strengthening the intergenerational bond in an interactive and exciting way.

Project Info


Students: Lidan Avisar, Liel Feuchtwanger, Ergat Takele, Itay Tulchinsky , Dana Winter.
Year: 2024
Lecturer: Dr Noa Morag
Technological lecturer: Assaf Mashiach, Aviad Kelner
Teaching Assistant: Ofir Sadka

Students' Website

How does it work?
Bondi is designed from two wooden boards created with a laser cutter. Each board has three buttons for recording, listening, and sending a voice message. Each button is marked with a different color (red, white, and green), and there is a blue LED light indicating the current player's turn. Additionally, each board contains a microphone, speaker, and a Raspberry Pi 4 controller. Each controller connects via WiFi to Google Drive. Asynchronously, each player, in his turn, can press the red recording button to record a voice message and send it by pressing the green button. The recording is uploaded to Google Drive and sent to the controller on the other board. When a message is received, a white blinking light indicates to press the listen button and hear the message. With each sent message, the previous recording from that controller is overwritten, and a new recording is saved in its place, so at any given time, there are 2 audio files on Google Drive.