Communication BA students who choose the Interactive specialization are exposed to various topics in HCI from practical experience in product design, product promotion and management, writing (UX), and graphic design for user experience (UI), to courses and research seminars on subjects such as ethics, foundations of human-computer interaction (HCI), fundamentals of technological thinking, cognitive psychological aspects in user experience, and non-verbal communication.

In their 3rd year, students join the milab for their final project. They can choose from crafting a technological user experience for digital platforms or digital-physical platforms (IoT). Below are projects that were designed, produced and researched in the milab.

 

milab IoT

  • Bondi


    Bondi is an asynchronous game designed to encourage interaction between a grandparent and one of their older grandchildren.

  • PlantMigo


    PlantMigo is an innovative smart planter that helps users grow their plants with confidence and success

  • Peekaboo


    Peekaboo is a clever car mirror, situated on the dashboard facing the passenger seat, designed to promote eye contact between parent and child during a car journey.

  • Melody


    Melody is a personal smart object designed to increase motivation among musicians facing writer's bloc

  • Clipaw


    A smart clip to establish and maintain correct feeding habits for a family dog.

  • KitChef


    A wearable device designed to create physical closeness and an emotional connection between children and their parents during a shared cooking experience.

  • TasteBud


    An smart device designed to help picky eaters in the process of being exposed to new foods.

  • MindEat


    A smart device designed to help reduce fast-paced eating among young individuals.

  • Yumi


    A driving companion to increase focus while driving

  • Mind-Ball


    A smart object designed to reduce stress among students

  • Ocho


    Ocho is a Smart Dancing Stick to accompany adolescents while they dance in their safe space in a free and creative way.

  • Phonics


    A smart console game to recognize and improve children's phonological awareness

  • Tsumi


    A smart objects designed to keep families attentive to each other during dinner

  • Buzzer


    Buzzer is a smart digital object that will help you take short breaks from sitting all day.

  • Pingi


    A smart object which reflects the daily use of electricity in the home

  • SeeMe


    A tree which reflects the emotional states of online discourse between classmates

  • Street Simon


    An urban game combining physical and cognitive skills, and encouraging playful interactions between pedestrians.

  • SoundScape


    A guessing game aimed at collecting and tagging sound clips, thus building a large-scale database of tagged sounds.

  • Brix


    A board game targeting young children for help in acquiring and improving basic counting skills while developing count strategies.

  • SynCo


    SynCo presents a novel way of nonverbal communication by using bio-feedback sensors of visualization and sound.

  • Sleepy


    Sleepy is a smart night lamp that helps with falling asleep.

  • CubePolls


    An interactive street installation enabling location-specific civic participation across the digital / physical divide.

  • Tilt-It


    A game platform for children who have been diagnosed with balance difficulties. Tilt-It enables its users to practice their balance at home, in between weekly professional treatment sessions.

  • HybRead


    HybRead is a unique reader which encourages focus and eases the visual and cognitive process of reading by offering a selection of unique tools.

  • Future You


    An interactive board game that brings together alumni and computer science students in order to strengthen motivation for studies.

  • wriSet


    WriSet is an IoT device that helps people undergoing physical therapy for the wrist. The object allows a smart tracking of the gentle movements of the wrist and guides the patients during self-practice for accurate practice.

  • Melody


    A digital-physical object that enables the creation of a collaborative musical jam between players.

  • Cooper


    Cooper is a musical robotic object designed to reduce the awkwardness between the driver and the passenger during a shared car ride.

  • Pillax


    PILLAX is a robotic pillow that helps users to reduce stress in order to fall asleep using breathing techniques.

  • CarCare


    CarCare is a monitoring and alert system designed to help the driver maintain driving focus.

  • WeSing


    WeSing is a smart toy that encourages in-car interaction between parent and child.

  • Buddy


    Buddy is an innovative digital-physical button that aims to encourage and increase participation more equitably among students in the classroom.

  • STU


    A game that encourages children to shift their focus from screens back to the exploration of physical objects in their environment, building on their natural curiosity about their surroundings.

  • Dapi


    Dapi is a physical robotic object designed to create a positive interaction between the bus driver and the passengers.

  • WEphone


    A table device to help users disengage from their phone during family dinner.

  • PALS


    A smart device, a bedroom lamp that can identify eye blinks and translate them to digital operations that can control home or other smart devices.

  • maPuzzle


    A location-based digital board game for family trips to encourage positive interaction by the familiarization of the road and its surroundings.

  • GIO


    GIO is a smart surface for kids that enables the translation of abstract geometric concepts into visual representations.

  • Blossom


    Blossom - the family cactus, is designed to connect family members living separately.

  • Rello


    A device for assisting in division and monitoring house chores between family members.

  • Binocolors


    A personal device to help color blind students to distinguish between colors while in class.

  • Sadie


    A desktop robotic object for raising the user's awareness for the way whey sit.

  • CiteC


    CiteC is a VR multi user platform that provides the user with an unique dating experience.

  • Hiro


    Hiro is a physical object designed to assist students to stay focused during lectures.

  • RecycleBall


    RecycleBall aims to turn the chore of recycling bottles into a competitive basketball game.

  • Street Beat


    Street beat maps the neighborhood’s musical DNA by collecting, mapping, and visualizing the music listened to on the streets of your city.

  • Clicks


    "Clicks" is a wearable technology designed for an office environment, aimed to create new and surprising interactions between employees.

milab Mobile

  • Mirra


    Mirra is an AI-powered chatbot that helps parents bridge this gap through a science-based reflection process

  • Shelfie


    Shelfie is an app that helps small business owners in the food industry to save money and reduce waste

  • Wishi


    Wishi is an app designed to accompany users and enhance their online shopping experience, by making it more conscious.

  • CRITI


    CRITI is a plugin for ChatGPT that helps students develop critical thinking skills when preparing homework

  • PlanEat


    An app for organizing events among friends who wish to stay friends

  • Let's Shake It


    A monthly cocktail subscription kit complemented by an interactive app designed to guide you step by step from a novice to an expert mixologist!

  • Pallergy


    A smart service to help the host plan a meal for allergic individuals without the embarrassment and the hassle

  • Sugar Friendly


    A community app that helps diabetics feel empowered when choosing a restaurant for a social event.

  • Wink


    An application for daily communication and emotional intimacy between couples

  • Tengo


    A survey app for pregnant women based on the wisdom of other pregnant women

  • FlipSide


    A news platform that aggregates articles from multiple news sources

  • Wattson


    Wattson is a system consisting of a smart plug and an application that measures electricity usage for more informed electrical consumption.

  • Culiozen


    A digital diary that lets teenagers express feelings and reflect on them privately

  • ToBe


    ToBe is a virtual keyboard that provides textual and visual feedback in real time to help prevent harmful discourse on social media among elementary school aged children.

  • Hoodz


    Connecting people living in the same neighborhood through shared activities

  • Verify


    Verify is a mobile app that helps tenants of apartments receive additional information about the apartment before signing the contract.

  • Buoy


    A secured intimate communication platform for young mothers

  • DoubleU


    A platform that promotes technological help for the elderly while maintaining a sense of personal competence and learning.

  • Shuffle TLV


    Shuffle TLV is an app that suggest the user activities based on their location in Tel Aviv.

  • Inter.com


    A small social network for neighbors in a joint building for healthier communication

  • Trust Sharing


    Trust Sharing is an app designed to increase the sense of trust in carpool.

  • SoulCall


    The app helps to increase satisfaction by providing help and advice to others based on personal experience.

  • Gigglers


    Gigglers.TV is an app for spreading humor and laugh via an Internet TV channel

  • Fish Like Me


    A multicultural Facebook game that allows players to find their soulmate out there.

  • Mooderator


    An Internet platform and mobile application designed to raise our awareness to moments of happiness in our daily lives.

  • Moozot


    A social Internet platform designed to inspire creativity and serve as a “stage” for inspired creations.

  • Flashback


    Flashback is a mobile location based application that allows you to experience a location through time.

  • SafeTrip


    SafeTrip is a navigation and travel planning application that finds the safest route for electric vehicles riders (electric bikes/electric scooters).

  • Clashers


    Clashers is a location-based music app which enables the discovery of new music through nearby people.

  • Footnotes


    Footnotes is a smart TV application created to bridge knowledge and cultural gaps between content creators and its audience around the world.

  • ABC


    ABC operates according to the ABC medical method in order to determine the severity of an injured person's condition.

  • CatchApp


    CatchApp is a mobile app designed for students who do not study in their native language.

  • Talkhouse


    Talkhouse is an event matching app which offers the most relevant lectures and events on campus, based on the student's personal interests.

  • Tablogic


    Tablogic is an open-source, sensor-driven research platform to study learning experiences.

  • Assistant


    Assistant is an interactive application for students that operates on the shared ‘wisdom of the crowd.’

  • Follow Molo


    Follow Molo is a mobile application that finds empty classrooms on campus in real-time.

  • IceBreaker


    IceBreaker is a ]mobile VR game to help students reduce stress during the first days of school by finding more students with a common background.

  • GameOn


    Game-On is a real-life gaming app that allows its users to play against each other in various types of sport.

  • Walkii


    Walkii is a mobile app that motivates people to exercise by getting a push from their friends.

  • Goodo


    Goodo is a platform for recruiting volunteers for social projects.

  • SneakPeek


    SneakPeek is a platform for sharing tips from job interviews in the internet realm.

  • Seeds


    Seeds is an app that helps us manage free time better in the moments we are scrolling endlessly on social networks and seeing the same feed over and over again.

  • Yodapp


    Yodapp aspires to be the answer for anyone who is on the fence regarding which career path to choose.

  • Note


    A collaborative note that enables users to manage their everyday tasks without the constant nagging that is usually involved.

  • Geome


    GeoMe is a trivia game that aims to teach Geometry by displaying familiar objects that students can relate to.

  • Ten siman


    Ten Siman is a one-on-one social mobile game that enables the user to learn Hebrew Sign Language.

  • Freeway


    Freeway app helps to provide a more accurate information about accessibility in different places.

  • Daylight


    Daylight is a location-based app, aimed at changing the user’s habits and lifestyle by raising awareness.

  • Sheets


    Sheets is a weekly student task organizer, based on social sharing.

  • FleshForward


    FlashForward enables citizens of a city to see how their future surroundings will look based on city development plans.

  • EZBZ


    EZBZ measures the load of people in places of entertainment according to location-based information of users in various social networks, and displays real-time capacity meters.

  • Clue


    The application presents a searched item by a picture and 3 key words.

  • FeelU


    An app that helps teenagers understand their emotions through writing and naming.

  • Georgy


    A payment service for all means of transportation through one central application.

  • Kudos


    Kudos app allows its users to discover what people around them are wearing.

  • CiteC


    CiteC is a VR multi user platform that provides the user with a unique dating experience.

  • Trunch


    Trunch enables workers to choose what they want to eat for lunch, where they want to eat – making sure they don't compromise on food at work

  • Blenders


    A close proximity social playlist for friends to share and listen to songs when together.

  • Twigger


    Fine motor skills are used in everyday life for functions such as writing, grasping small objects and buttoning shirts.

  • Delish


    Delish offers search based not on restaurant, but on specific dishes.

  • Divvy


    Divvy is a mobile app which matches up shoppers at the same location in order to split deals such as 1+1, Buy 1 get 50% off, thus allowing users to take advantage of the deal.

  • Mr.Note


    A collaborative note that enables users to manage their everyday tasks without the constant nagging that is usually involved.

  • Ten Siman


    Ten Siman is a one-on-one social mobile game that enables the user to learn Hebrew Sign Language.

  • Virtuozo


    Virtuozo is a Kinect based dancing game that encourages elderly people to dance old ballroom dances.

  • Human Mode


    Human mode offers the ability to disconnect from your phone without missing a thing.

  • Serenity


    Serenity is a therapeutic mobile platform that enables self measurement in cases of anxiety or stress.

  • Daemon


    Daemon is a content-based system that turns any workspace into a constantly changing inspiration environment.

Meet our undergraduate teaching assistants who have excelled and volunteer during their 3rd year of their studies to help our professors. You are amazing!