Communication BA students who choose the Interactive specialization are exposed to various topics in HCI from practical experience in product design, product promotion and management, writing (UX), and graphic design for user experience (UI), to courses and research seminars on subjects such as ethics, foundations of human-computer interaction (HCI), fundamentals of technological thinking, cognitive psychological aspects in user experience, and non-verbal communication.
In their 3rd year, students join the milab for their final project. They can choose from crafting a technological user experience for digital platforms or digital-physical platforms (IoT). Below are projects that were designed, produced and researched in the milab.
milab IoT
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Bondi
Bondi is an asynchronous game designed to encourage interaction between a grandparent and one of their older grandchildren.
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PlantMigo
PlantMigo is an innovative smart planter that helps users grow their plants with confidence and success
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Peekaboo
Peekaboo is a clever car mirror, situated on the dashboard facing the passenger seat, designed to promote eye contact between parent and child during a car journey.
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Melody
Melody is a personal smart object designed to increase motivation among musicians facing writer's bloc
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Clipaw
A smart clip to establish and maintain correct feeding habits for a family dog.
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KitChef
A wearable device designed to create physical closeness and an emotional connection between children and their parents during a shared cooking experience.
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TasteBud
An smart device designed to help picky eaters in the process of being exposed to new foods.
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MindEat
A smart device designed to help reduce fast-paced eating among young individuals.
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Yumi
A driving companion to increase focus while driving
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Mind-Ball
A smart object designed to reduce stress among students
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Ocho
Ocho is a Smart Dancing Stick to accompany adolescents while they dance in their safe space in a free and creative way.
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Phonics
A smart console game to recognize and improve children's phonological awareness
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Tsumi
A smart objects designed to keep families attentive to each other during dinner
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Buzzer
Buzzer is a smart digital object that will help you take short breaks from sitting all day.
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Pingi
A smart object which reflects the daily use of electricity in the home
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SeeMe
A tree which reflects the emotional states of online discourse between classmates
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Street Simon
An urban game combining physical and cognitive skills, and encouraging playful interactions between pedestrians.
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SoundScape
A guessing game aimed at collecting and tagging sound clips, thus building a large-scale database of tagged sounds.
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Brix
A board game targeting young children for help in acquiring and improving basic counting skills while developing count strategies.
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SynCo
SynCo presents a novel way of nonverbal communication by using bio-feedback sensors of visualization and sound.
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Sleepy
Sleepy is a smart night lamp that helps with falling asleep.
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CubePolls
An interactive street installation enabling location-specific civic participation across the digital / physical divide.
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Tilt-It
A game platform for children who have been diagnosed with balance difficulties. Tilt-It enables its users to practice their balance at home, in between weekly professional treatment sessions.
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HybRead
HybRead is a unique reader which encourages focus and eases the visual and cognitive process of reading by offering a selection of unique tools.
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Future You
An interactive board game that brings together alumni and computer science students in order to strengthen motivation for studies.
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wriSet
WriSet is an IoT device that helps people undergoing physical therapy for the wrist. The object allows a smart tracking of the gentle movements of the wrist and guides the patients during self-practice for accurate practice.
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Melody
A digital-physical object that enables the creation of a collaborative musical jam between players.
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Cooper
Cooper is a musical robotic object designed to reduce the awkwardness between the driver and the passenger during a shared car ride.
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Pillax
PILLAX is a robotic pillow that helps users to reduce stress in order to fall asleep using breathing techniques.
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CarCare
CarCare is a monitoring and alert system designed to help the driver maintain driving focus.
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WeSing
WeSing is a smart toy that encourages in-car interaction between parent and child.
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Buddy
Buddy is an innovative digital-physical button that aims to encourage and increase participation more equitably among students in the classroom.
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STU
A game that encourages children to shift their focus from screens back to the exploration of physical objects in their environment, building on their natural curiosity about their surroundings.
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Dapi
Dapi is a physical robotic object designed to create a positive interaction between the bus driver and the passengers.
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WEphone
A table device to help users disengage from their phone during family dinner.
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PALS
A smart device, a bedroom lamp that can identify eye blinks and translate them to digital operations that can control home or other smart devices.
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maPuzzle
A location-based digital board game for family trips to encourage positive interaction by the familiarization of the road and its surroundings.
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GIO
GIO is a smart surface for kids that enables the translation of abstract geometric concepts into visual representations.
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Blossom
Blossom - the family cactus, is designed to connect family members living separately.
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Rello
A device for assisting in division and monitoring house chores between family members.
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Binocolors
A personal device to help color blind students to distinguish between colors while in class.
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Sadie
A desktop robotic object for raising the user's awareness for the way whey sit.
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CiteC
CiteC is a VR multi user platform that provides the user with an unique dating experience.
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Hiro
Hiro is a physical object designed to assist students to stay focused during lectures.
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RecycleBall
RecycleBall aims to turn the chore of recycling bottles into a competitive basketball game.
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Street Beat
Street beat maps the neighborhood’s musical DNA by collecting, mapping, and visualizing the music listened to on the streets of your city.
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Clicks
"Clicks" is a wearable technology designed for an office environment, aimed to create new and surprising interactions between employees.
milab Mobile
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Mirra
Mirra is an AI-powered chatbot that helps parents bridge this gap through a science-based reflection process
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Shelfie
Shelfie is an app that helps small business owners in the food industry to save money and reduce waste
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Wishi
Wishi is an app designed to accompany users and enhance their online shopping experience, by making it more conscious.
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CRITI
CRITI is a plugin for ChatGPT that helps students develop critical thinking skills when preparing homework
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PlanEat
An app for organizing events among friends who wish to stay friends
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Let's Shake It
A monthly cocktail subscription kit complemented by an interactive app designed to guide you step by step from a novice to an expert mixologist!
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Pallergy
A smart service to help the host plan a meal for allergic individuals without the embarrassment and the hassle
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Sugar Friendly
A community app that helps diabetics feel empowered when choosing a restaurant for a social event.
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Wink
An application for daily communication and emotional intimacy between couples
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Tengo
A survey app for pregnant women based on the wisdom of other pregnant women
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FlipSide
A news platform that aggregates articles from multiple news sources
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Wattson
Wattson is a system consisting of a smart plug and an application that measures electricity usage for more informed electrical consumption.
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Culiozen
A digital diary that lets teenagers express feelings and reflect on them privately
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ToBe
ToBe is a virtual keyboard that provides textual and visual feedback in real time to help prevent harmful discourse on social media among elementary school aged children.
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Hoodz
Connecting people living in the same neighborhood through shared activities